Welcome!

Introduction:

Hello im idkMInhinuse, I have been a roblox luau scripter for over a year now and currently available for commisions

What I specialize in:

  • Combat systems and abilities,

  • Inventory system

  • Datastore (using ProfileStore)

  • Classes (similar to 99 nights)

  • Pathfinding NPCs

  • FPS system

  • Modular/object oriented codebase

What I don't specialize in:

  • Vehicles,

  • Interconnected systems,

  • Entire games,

  • Movement systems,

  • Anticheat,

  • Physics based systems

My work:

Inventory system with dragging

Video

Combat system with abilities

Video

FPS system

Video

Things to know about me first (IMPORTANT):

  • I only do commissions/short term, I don't do long term development

  • Im not going to join any development teams despite it being popular

  • I accept robux and bank transfer using revolut

  • Any form of scamming results in a report and a blacklist from my commissions

  • I dont accept % payment by any means

  • I prefer making my own systems from scratch rather than modifying existing ones to prevent it from bugs and possibly ruining the core game system

  • I don't accept friend requests my dms are open please dont send me one


The prices:

It really depends on the project but I take in account when calculating the price is:

  • Complexity

  • The time given to script it e.g you want it completed in like a week

  • if your paying in robux it will be, calculated it based on the devex rates (1 USD = 263 rbx)

If you want a rough estimate of how much it would cost for each level of complexity:

Easy(1.5k-5k rbx or $5-$20):

  • bug fixes,

  • simple mechanics,

  • etc.

Intermediate(5k-20k rbx or $20-$70 USD):

  • shop system,

  • inventory system,

  • combat system (punching, blocking),

  • quests

  • etc.

The prices are always negotiable if you think its too expensive go ahead and bargain

Payment method

Easy:

50% upfront
50% upon completion

Intermediate:

25% upfront
40% after making the prototype
35% on completion

it may vary based on the task